Solstice LAMP was installed during Vivid Sydney 2013 in the AMP forecourt at Circular Quay, Sydney. As people walked through the space, unique sonic and visual creation generated the animations and sounds that then traveled up the building facade, eventually transforming into origami cranes.
People passing through the AMP building forecourt are sensed with overhead 3D cameras. Their outlines produce shapes of projected blue light onto the ground. These shapes are then released from their makers, drifting up the facade using laser projection. The shapes transform as they rise, producing music as they interact with features of the building facade. As they progress, the visual shapes evolve into origami cranes.
A purpose-built computer program creates an integrated interactive experience that reaches from the forecourt to the top of the building. The system users projectors, 3D sensors, lasers and generative music. The AMP building forecourt is activated by two Microsoft Kinect tracking cameras and two projectors. The computer program receives the tracking data and translates it into animated projections and musical sounds that map to people's movement through the space. An ambient soundscape is overlayed with scores selected in response to the interaction, effectively turning people into co-authors of the dynamic artwork by allowing them to "play" the installation. Visualisations created on the floor are translated into an animation in response to real-time contextual conditions (number of people present in the space, size of shapes created, etc). High-powered lasers project the animated imagery onto the building facade.
Ollie Bown, Luke Hespanhol, Martin Tomitsch, Miriam Young, Reuben Young
Hespanhol, L., Bown, O., Cao, J., and Tomitsch, M. (2013). Evaluating the effectiveness of audio-visual cues in immersive user interfaces. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI '13), ACM, 569-572.
Hespanhol, L., Tomitsch, M., Bown, O., and Young, M. (2014). Using Embodied Audio-Visual Interaction to Promote Social Encounters Around Large Media Façades. In Proceedings of the international conference on Designing interactive systems (DIS'14), ACM.
Photos by Nathaniel Fay.